Big Farm Mobile Harvest Fansite


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Legend and Footnotes Below

You can pick some happiness options below to adjust the table. Remember that space with decorations on it can't produce any items to sell. Read more about happiness here.

bfmhfansite.com

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Wildflowers wildflower
1xp
0cash
10cash
1gold
1cash
0.85 /
1.25cash
Corn1 corn
1xp
47cash
60cash
2gold
5cash
7.5cash
Cabbage1 cabbage
8xp
95cash
50cash
3gold
4cash
6.25cash
5cash
10cash
12.50cash
15cash
0cash
4cash
9.60cash
18.86cash
Wheat1 wheat
14xp
973cash
300cash
8gold
25cash
37.5cash
30cash
60cash
75cash
90cash
0cash
24cash
57.60cash
113.14cash
Dandelions1 dandelion
18xp
165cash
75cash
4gold
6cash
10cash
8cash
16cash
20cash
24cash
0cash
6.40cash
15.36cash
30.17cash
Lettuce1 lettuce
31xp
237cash
88cash
6gold
7cash
11.25cash
9cash
18cash
22.50cash
27cash
0cash
7.20cash
17.28cash
33.94cash
Carrots1 carrot
55xp
120cash
450cash
4gold
4cash
6.25cash
5cash
10cash
12.50cash
15cash
0cash
4cash
9.60cash
18.86cash
Barley barley
100xp
180cash
65cash
5gold
6cash
6cash
12cash
15cash
18cash
0cash
4.80cash
11.52cash
22.63cash

Where to Sell?

You have 4 options - barn (including harvesting while full), market, ship and train. Your best option, especially when starting out, is the market. The market gives cash and materials, both which are needed for growth, upgrades, and expansion.

The ship and train where introduced later in the game. Both offer more money for your products IF you fill complete sections, but don't give materials. They were introduced in a phase where the game was doing everything it could to slow down and hinder your farm.

The ship gives you a low base amount for your items, which then goes up in the form of bonuses for competing holds (rows), which is reflected in the table. The worse thing you can do is fill all but one crate in a hold. The ship is a good second priority because they can be done quickly, gives a nice cash infusion, gives Barnacle coins and boosters, and a nice market point boost in tournaments.

The train pays nothing for products but gives bonus cash for filling 2, 5, and 7 cars. A car is both crates. Trains take a week to fill and can really hurt your ability to make feed. They are great for some extra points during a tournament, but if you need more fields to fill them, instead of livestock and orchards, I would debate it's true value. A level 4 apple run 4 times per day will generate over $500,000 per week, and 900 nails or 6,800, without any bonuses taken into account.

The ship and train are Too Bad, So Sad. If you don't click the button to send them (let them leave when the time expires), you don't get any of the bonuses.

Currently, roughly 45% of market orders give 68% of the cash for 254% more experience. Both prices are reflected in the table and you can pick and choose contracts to get the better price. It does not affect materials or market xp. This used to only apply to research material contracts, and it is my most disliked game mechanic.

Legend

unlock5This is the player level the product is unlocked.

make-runThis is the cost for a single production run for the happiness selected.

buyThis is the amount the item can be purchased for from the barn in cash or gold if not in stock and needed.

sellThis is the farm cash you will get selling the item in the barn or when harvesting.

merchantThis is the amount the item can be purchased for from the merchant. Rounding errors will add or subtract one unit.

marketThis is the farm cash you will get selling the item in the market. 48% of contracts offer the lower price, listed first, giving higher XP in exchange.

0-holdsThis is the amount the item will sell for in the ship.

2-holdsThis is the amount the item will sell for in the ship, adjusted for if you fill a complete hold (row). Any combination of partially filled holds will lower this value.

0-carsThis is the farm cash you will get selling the item on the train. 2, 5 and 7 cars are adjusted for the bonuses for completing cars.

Foot Notes

1 - Crop is included in regular contracts under level 100, and timed contracts for all levels.

2 - Gray wool is not available for purchase from the barn. It can be bougth once per day from the daily store (shopping cart).

3 - White wool is a secondary product of the rabbit hutch (level 5+), so the cost to make is actually free, or included in making gray wool.

4a - Sugar cane (ingredient) comes from the Candy Adventure Farm: level 2 fields. (Adventure Farm Level 6?+)

4b - Berries (ingredient) comes from the Nordic Adventure Farm: level 1 berry orchard. (Adventure Farm Level 12+)

4c - Oranges (ingredient) comes from the Tropical Adventure Farm: level 1 fields. (Adventure Farm Level 1+)

5a - Requires level 8 manufactory. Data coming soon

5b - Requires level 11 manufactory. Data coming soon

5c - Requires level 12 manufactory. Data coming soon