Rate
If you look at the Theme Events, you will see that all of my tables have a rate (xx.x/hr) under the quantity for each collecting task. It is the number of items a building will produce in 1 hour of running time. This gives you a idea of how the collection task relates to your farm and how long it will take to complete.
Let's look at an Asia level 4 theme event.
- Fertilizer - 180
- Apples - 3,700
- Paintings (10.8/hr) - 7,200
- Wheat - 750
- Cabbage - 5,500
- Blossoms (22.8/hr) - 17,100
- Pig Feed - 800
- Pigs - 6,500
- Cranes (20.4/hr) - 26,350
It is easy to see 6500 pigs and know that if your farm produces 520 pigs per round, you can do the math and get 6500 / 520 x 1hr 10min = 14hr 35min.
For the collection tasks, the rate is the number of items you will collection per hour of building run time. Apples are 3 hours of run time or 33 paintings / 69 Blossoms / 62 Cranes. The number of items will always round up to the nearest whole number.
You can take the number of units and divide them by the rate and the number of buildings on your farm to get the number of hours to finish the task IF your farm ran continuous.
An example would be having 19 animals, 10 orchards, 6 fields, mills, composter, silo, beehive, meadow, factory and water tower for a total of 43 buildings.
7,200 (paintings) / 10.8 (paintings per hour) / 43 (buildings) = 15.5 hours of farming to finish task 2.
OR...
10.8 (pictures per hour) x 43 (buildings) = 465 paintings per hour
But! Items collect based on the run time when you harvest them, which means you can have them waiting for when you need collection items. A cherry orchard runs for 12 hours and gives 130 paintings, which you can collect 1 second into a collecting task. For North America, who wakes up after the event has started, if you plan your fertilizer and apples so you can finish them instantly, then all of your overnight buildings - wheat, almonds, cows, cherries, cow feed, etc. - can be collected as soon as task 2 begins, giving you over 1500 paintings. Your buildings can run while doing product tasks (like pigs) and be ready to go when you start cranes.
Rose seeds instantly give collection items at 4.167 x the rate. Each event has a table that shows the items collected per rose seed.
With the 43 buildings example:
Paintings = 15.5 hrs
Blossoms = 17.5 hrs
Cranes = 30 hrs
All of the event task tables have the option to customize the table. You can pick one of 5 farms sizes and it will convert rate into hours right in the tables which makes it much easier to compare different theme events and levels.
These are theoretical hours. No farm will run 100% of the time. If you factor in buildings running before a collection task, the theoretical hours becomes a good estimation.
Weekend Collecting Events
Weekend events have a rate of 12/hr. Peaches are 1 hour and give 12 snake oil. Wheat is 6 hours and give (6x12) 72 hammers (or 90 with humus). You get 1 rubber duck per 6 mins of run time, so picking a mill process that is just over a 6 min interval takes advantage of rounding. A level 9 mill will earn 2 rubber ducks per bag of feed in 7 mins, a level 10 mill will earn 1 rubber duck per bag of feed in 6 mins, so higher level players (better mills) may not have the advantage.
Tricks
There are tricks to help you out. You can hold off collecting until you hit a collecting task. You can temp in fields, apples, peaches or pigs to help with specific tasks. You can start your mills with pig feed 2 hours before you anticipate being done Blossoms.
- Humus multiplies your collecting items.
- Super feed and fertilizer does not not increase items collected.
- Roses give roughly 4.2x the rate instantly, making them great when you are in a bind.
- The boosters have no affect on rate, but you can shorten the production time. (3 hour, 4.5 hour and 6 hour wheat with humus will all produce 90 hammers)
There are also rounding errors you can take advantage of.
Corn is 2 mins or 0.367 paintings. They round up to 1. That is 30/hour.
Wildflowers are 0.183 paintings. They round up to 1, so you can almost do 60/hour. Paintings, Blossoms and Cranes are calculated on how long each bag of feed, fertilizer or humus takes, not the total run time of the mill, so 10 bags of chicken feed will always give you 1 painting. If you are in a pinch and need collecting items, temp fields and grow enough corn to keep your mills running chicken feed and do wildflowers when you have enough corn in reserve. Wildflowers are slightly better (unless you have level 12 mills), but the chicken feed is valuable.
Happy Farming (and planning)! Smart