Mascots
Mascots are a new feature added to the game on Oct 22, 2024. Mascots apply a permanent boost and additional product (secondary effect) to the stable it is assigned to. Each stable can have it's own mascot. There are many mascots with different secondary products and rarities to collect and upgrade. A level 8 goat with a basic mascot is the same as a level 12 goat, without the need for 4000+ mallets and 6000+ buckets. The introductory pig that gives dung is better than a level 1 stable and is a huge boost for early farms.
How To Get Mascots
At level 19, the blue quest book will add 3 tasks to introduce mascots and help you acquire your first 3. The first task is to upgrade a pigsty to level 2 and start the production of pigs. You can always start and cancel the production. This will reward you your first mascot - a 1 star common pig that gives 20% more pigs and +44 dung. The second task is to assign the mascot to your pig. When your pigsty is not running, a new button appears on the left side of the screen showing a question mark with 5 stars above it. Clicking on this will take you to the mascot interface and show you the pig mascots you have. Select your pig mascot and click assign. This task will reward you with 1000 mascot coins.
The final task is to buy a mascot (chest) from the mascot shop, located under the mascot tab in the shopping cart, rewarding another 1000 mascot coins. Each chest will give you a random mascot, based on your level (you can't get a sheep or rabbit if you are level 50)
Your mascots can be accessed from the question mark button when a stable is idle, or through your barn/inventory.
More Mascot Coins
Mascot coins from the Dream Farm event. In the introductory stage, they also came from vouchers and the Halloween Weekly Theme Event. You can also sell mascots that you don't want for mascots coins (common - 100, uncommon - 250, rare - 600). I wouldn't sell mascots because they are needed for upgrading and you never know what future game development will bring.
Rarity and Stars
Each stable has 4 mascots that give different additional products. Then there are 3 rarities and 5 star levels, each with increasing bonus and products. In reality, you have no choice about which mascot you get, but it is useful to know what you could get as you plan your upgrades.
- Common (Gray) give 20% more product
- Uncommon (Green) give 25% more product
- Rare (Blue) give 32% more product
To upgrade a mascot, you need 3 identical mascots (same rarity, star level and secondary effect). Upgrading a mascot is done in the mascot interface. It must be unassigned to upgrade. A level 5 mascot will require 81 identical level 1 mascots.
Upgrading a star level increases the affect of the mascot by 20%, so a 2 star common (gray) duck would give a 24% increase to product and 24 almonds.
Don't upgrade your Mascots until you have 2 spare mascots for that stable. The reason is simple - 3 stables that give a 20% boost each is much better than 1 stable that gives a 24% boost.
Secondary Effects (Products)
The number in brackets is the quantity given for a common. Uncommon gives 1.25x more and Rare gives 1.6x more, less rounding errors.
Chicken (minimum level 3) - Corn (8), wildflowers (13), dung (4), or XP (16?)
Pig (minimum level 2) - Cabbage (19), corn (91), dung (44), or apples (28)
Cow (minimum level 2) - Wheat (16), Cabbage (112), leaves (5), or cherries (29)
Duck (minimum level 1) - Lettuce (20), wheat (7), dandelions (31), or almonds (20)
Goat (minimum level 1) - Dandelions (21), cherries (8), dung (76), or XP (311)
Rabbit (minimum level 1) - Carrots (9), cabbage (12), apples (18), or XP (117)
Sheep (minimum level 1) - Barley (13), wildflowers (120), dung (39?), or peaches (40)
I will make a nice chart when I have collected more data.
Projects and Events
The additional products count towards collecting tasks in the weekly theme event and co-op projects. The bonus (20, 25 or 32%) is applied to the base amount of the stable and does not increase the affect of boosters or library books.