Dream Market
Market quests are at the bottom of the page.
The dream market is built on the same algorithms of the main farm market, with some tweaks to better match how the dream farm works.
Contract composition follows the same patterns, which means over time, contracts and demand are predictable. On the main farm, there is a boost in demand for a product the level after it is introduced. I have not determined if that is consistent on the dream farm yet.
Many players experienced a lack of glass and book contracts at the beginning of the game. This was too common to be random ‘bad luck’ and was probably an intentional adjustment to encourage purchasing the materials package. See managing contracts further down.
Products give double (2x) the cash and same experience (XP) per item. There is the same split between High Value (full price and regular XP) and High XP, contracts that pay 60% of the cash value for 68% more XP.
Contracts give (per item):
- 4x more: scrolls, ink, bricks, tiles
- 3.75x more: books and glass
- 30x more: nails, boards, saws
Landing a single contract asking for 130 apples will get you 172 glass or saws.
The contract refresh time has been reduced. The times are based on your player level and found in the table.

**Update** At level 18, the quantity of items in a contract increase roughly 30%.
One of the key differences is that on the main farm, you fill contracts to move produce, earn money, materials, and gain tournament points. It’s more focused on the volume of contracts. On the dream farm, especially starting out, your production lines are slow and you can’t fill a lot of contracts. The main focus is on materials to expand. This means you need to be selective to thrive.
Managing Contracts
The early game moves really fast and the market will ask for products well before you have your production chain running. This is very frustrating. Then you consider pigs are requested in roughly 40% of contracts and 1 pig harvest will fill 1 contract. So your 2 pigs will only fill 4-5 contracts per hour. It will feel like you are always trashing contracts, which is also frustrating.
However, every* building is introduced by a quest that rewards you with the feed or fertilizer for the first run, plus product, and is then followed by a quest to collect from the building that rewards more product. An example would be cherries. For $1,400, you can build a cherry orchard and be rewarded 200 cherries and another 520 after a single run. That is 720 cherries for not having a supply chain.
*I believe there are some quality assurance errors where some buildings are missing quests, or the quests are unlocked at the wrong level. I also can’t guarantee I have all the quests listed. Pigs, cows, and apples are currently listed as missing a portion of this. I don’t know if that is by design or error.
You need to use those reward items to fill rare material contracts, or contracts that align with your specific goals at the current moment. Really needing a glass contract and finally getting one that asks for milk or cherries, but not having them is even more frustrating.
The best strategy may be to build the cherry, run it once, and then bulldoze it till day 3 or 4, when you have the fertilizer and space to run cherries, or overnight instead of apples. Same with cows; build them, get the reward, run it overnight and then bulldoze it till you have feed.
Please resist the urge to just fill a contract. Be selective and only fill contracts for materials you need. Save products from the starting quests for rare materials until you have those buildings running consistently. If you are really fine tuned, skip the high XP contracts and focus on High Value for the 6 regular materials.
Another key difference is that you can’t buy from the barn to fill contracts, so you either need to produce it, or trash it (or gold it). This makes farm balance so much more important. You can, and will need to, run your market without certain products. This means trashing a ton of contracts, and that is OK. Managing and turning contracts, especially at the beginning, is vital to success.
Tools
The first time I played Dream Farm, I found I was adding up the materials I needed to upgrade buildings so I could better manage my contracts. It sucks to trash brick contracts, do an upgrade, and then find out the next level needs all the bricks you trashed.
I found this method to work fairly well, so I built an online tool where you can select core buildings, set your current building level, how many levels you want to look forward to gather supplies for, and how many buildings you want to upgrade if there are duplicates (like 4 fields to level 5). The total materials needed to upgrade everything is displayed at the top. Every time you upgrade the farmhouse, simply adjust your current level up to match and it will calculate the new materials for the next levels.
Feb 2025 - The calculator has been expanded to include more buildings and bulldozing.